Board game and method with social drinking theme

ABSTRACT

A board game and method with a social drinking theme is provided. Generally, the game and method allows two or more players to move their game pieces around a path on a playing board, following the instructions on the spaces and on cards drawn, and participating in the MINI GAMES after each round, until the first player reaching the end of the path wins. As this game follows a drinking theme, consequences of various MINI GAMES, instructions on spaces, or instructions on drawn cards generally include taking a specified number of sips of a drink.

FIELD OF INVENTION

The present invention relates generally to board games, and moreparticularly to a board game and method with a social drinking theme.

BACKGROUND OF INVENTION

Various games have been developed with social drinking as an underlyingtheme. For example, there are card games that range from adaptations ofclassic card games to completely original games. Coin games are alsopopular. Dice and skill games are also known. A number of board gameswith a social drinking theme have also been developed including U.S.Pat. Nos. 4,216,966, 5,007,650, 6,276,686, and 6,499,739, each of whichis incorporated herein by reference. Generally the games get moredifficult as the night goes on and more alcohol is consumed.

SUMMARY OF INVENTION

In accordance with the present invention, a board game and method with asocial drinking theme is provided. Generally, the game and method allowstwo or more players to move their game pieces around a path on a playingboard, following the instructions on the spaces and on cards drawn, andparticipating in the MINI GAMES, until the first player reaching the endof the path wins. As this game follows a drinking theme, consequences ofvarious MINI GAMES, instructions on spaces, or instructions on drawncards generally include taking a specified number of sips of a drink.

BRIEF DESCRIPTION OF THE DRAWINGS

In the accompanying figures showing embodiments of the invention:

FIG. 1 is a top plan view of a game board in an embodiment of thepresent invention.

Throughout the figures, the same reference numerals and characters,unless otherwise stated, are used to denote like features, elements,components or portions of the illustrated embodiment. Moreover, whilethe subject invention will now be described in detail with reference tothe figures, it is done so in connection with specific embodiments. Itis intended that changes and modifications can be made to the describedembodiment without departing from the true scope and spirit of thesubject invention as defined by the appended claims.

DETAILED DESCRIPTION

Generally, the game and method allows two or more players to move theirgame pieces around a path on a playing board, following the instructionson the spaces and on cards drawn, and participating in the MINI GAMES,until the first player reaching the end of the path wins. As this gamefollows a drinking theme, consequences of various MINI GAMES,instructions on spaces, or instructions on drawn cards generally includetaking a specified number of sips of your drink.

Referring now to the drawings, particularly FIG. 1, the presentinvention will now be described. The board game 10 includes a playingboard 20 that provides the forum for the game action in addition tofurther elements used during the course of the game. The game board 20may be comprised of cardboard, paper, plastic, or any other suitablematerial that can be laid flat, including being painted or applieddirectly to a table. Although the game board 20 is shown to include aconfiguration of a bottle, the present invention is not limited thereby,and any other suitable shape can be used.

The game board 20 comprises a playing path 22 subdivided into aplurality of spaces 24 defining playing positions along the path 22. Inan embodiment, the playing path 22 is located at or near the perimeterof the board 20. Other embodiments may include a more complex path withinterweaving branches. Each of the spaces 24 is roughly quadrilateral inshape with the outer edge following the perimeter of a particularconfiguration, such as a bottle, although any of a variety of shapes canbe used for the purpose of the board game. The playing path 22 has abeginning space 30 which can be marked “START” and proceeds in agenerally clockwise direction around the board 20 to an ending space 32which can be marked “END.” General progression of the game begins at“START” and ends at “END” unless an intervening action is to be taken bya player in accordance with the game rules and instructions. One ormore, and preferably all, of the intervening spaces 24 provide aninstruction to be followed by the player who lands on that space duringthe course of the game when advancing (generally if a player movesbackwards on the path because of some instruction, that player does nothave to follow the instruction on the space landed on), to be describedin more detail hereafter. One or more linking paths 26 may be includedwhich bridge two spaces 24, thereby allowing a player to deviate fromthe playing path 22 and go directly from one space to the other spaceacross the linking path 26. Use of the linking path 26 may be dependenton completion of an instruction (such as “Finish your drink in 7seconds”), as discussed in more detail hereafter.

During play, all of the players are on equal terms except the one playerwho is designated KING in accordance with the rules of the game. Theplayer who is KING has special privileges during play. For example, theKING determines the amount of drinks given to the players at any time;the KING then takes half of what was given out. When one or moreplayers' drinks are finished or running low, the KING will generallydetermine the amount to be given to the players. Generally, the sameamount is given to all players with the KING receiving half that amount.The KING is essentially the “decision maker” during the game, asexplained in more detail hereafter.

Initially, the player who starts the game (as determined in accordancewith the rules of the game) also becomes the KING until they aredethroned. Once a player becomes the KING, the player makes a RULE. Thefirst KING makes a RULE and each new KING makes a RULE. Certain actionswill result in dethroning of the KING and designation of a new KING. Forexample, the winner of a MINI GAME will dethrone the current KING andthen become KING (unless, of course, the current KING also wins the MINIGAME, then no change will take place and no new RULE will beproclaimed).

RULES proclaimed by the KING(s) are followed throughout play of theentire game, unless otherwise agreed such as by giving the RULE a timelimit to a single round, but are generally suspended during playing ofthe MINI GAMES. Any of a variety of RULES can be proclaimed. ExemplaryRULES include but are not limited to (1) players can't point, (2)players can't say “drink,” (3) players must hold their containers withtheir left hands, (4) player's can't curse, and (5) all single die rollsare now played with a pair of dice. Unless otherwise indicated, allplayers must follow RULES during the play of the game, except duringMINI GAMES where the RULES are normally suspended. Consequences forbreaking the RULES may include, for example, losing your turn during thecurrent or following round, taking a specified number of sips of yourdrink, and the like.

The game board 20 also comprises an area for locating additionalelements used during the course of the game, including stacks of varioustypes of cards. In an embodiment, a first area 26 a is utilized forstacking a plurality of game cards referred to herein as LUCK cards 40;a second area 26 b is utilized for stacking a plurality of game cardsreferred to herein as DUEL cards 42; a third area 26 c is utilized forstacking a plurality of game cards referred to herein as MINI GAME cards44; and a fourth area 26 d is utilized for stacking a plurality of gamecards referred to herein as PLAYING CARDS 46. Each type of game cardwill be described in more detail hereafter.

Other elements used during the course of play include a conventional dieor dice (not shown), as known in the art, for throwing, the total numberof spots thereon designating a number to be used for a particular actionin the game, such as moving a game piece. In lieu of dice, othersuitable numerical chance devices for generating random numbers may beutilized such as a numerical spinner. The board game 10 further includesa variety of game pieces, such as bottle caps, (not shown), as known inthe art, each game piece being assigned or chosen by one of theplurality of players, to be used when traversing the playing path 22.Generally, the die (or dice) determines movement and position of theplaying pieces during the course of the game, unless an interveningaction is to be taken by a player in accordance with the game rules andinstructions.

The various types of cards will now be described with reference toTables 1-3.

LUCK cards 40 generally designate actions to be taken in accordance withthe instructions on the card, and generally are favorable to the playerwho draws the card but may also be unfavorable—i.e., bad luck. LUCKcards are drawn when a player's game piece lands on a space marked“LUCK.” Exemplary text of these cards is listed in Table 1 below: TABLE1 LUCK Cards Exemplary Card Text Exemplary Meaning You now own BEANDrink 10 sips to own the space marked “BEAN” or 5 sips to decline. Whenplayers land on the space marked “BEAN,” they must drink the amountshown in two dice rolled. Instant Rehab Do not go to AA. Keep this cardto avoid going to AA. One time use card. Card can be sold for an agreednumber of sips. Get the next thing the current KING needs Use this cardon your turn to play a mini game. One time use card. Chug your drink inunder 7 seconds or go to the spot right before the bridge. You are nowKING. Make any RULE. Dare someone to do something. Consequence 10 sips.No RULES or consequences apply to you until you roll again. Drink byCounting. Pull a number card from the PLAYING CARDS sip your drink untilthe other players count to that number. (e.g., one player says “one,”the next player says “two.” And so on. However, they can take as long asthey want to count. If you finish your drink while they are stillcounting, the player who is about to count then sips the number. Takesips from people behind you on the board. Bartender Get the next drinkYou cannot use the bathroom for the next 15 minutes. Consequence: onewhole drink. Finish your drink. Get the KING's next drink. You wet yourbed because you came home drunk. Go directly to AA. You now own JONODrink 10 sips to own the space marked “JONO” or 5 sips to decline. Whenplayers land on the space marked “JONO,” they must drink the amountshown in two dice rolled. Roll die (or dice) twice for one turn.

DUEL cards 42 generally designate actions to be taken in accordance withthe instructions on the card in the form of a duel with another player.A player landing on the space marked “DUEL CHALLENGE” draws a DUEL card.That player may challenge any other player to the DUEL noted on the DUELcard. If you win the DUEL, you may switch spots with the other player.Exemplary text of these cards is listed in Table 2 below: TABLE 2 DUELCards Exemplary Card Text Exemplary Meaning Stare Off At the count ofthree, both dueling players must look at each other eye to eye andwhoever smiles, laughs, or blinks first loses. Categories The king makesup a category and the dueling players must, one at a time, say somethingthat is in that category. Whoever messes up first loses. Example: thecategory could be: “brands of cars” and the dueling players must eachname a brand of car until someone messes up. A player cannot repeat anelement of a category already mentioned said. Question Game In thisduel, the dueling players must ask each other questions that arerelated, but without making a statement (replies must all be in the formof interrogatories). Whoever says a statement first loses. Example:What's your name? Why do you want to know? Why can't I ask that?Shouldn't you be more polite? Who says I have to be? Didn't your motherraise you better than that? Gun, Bear, Karate This game follows therules similar to PAPER, ROCK, SCISSORS, but in a more fun, animated way.The dueling players must stand back to back and on the count of threeturn and act out either GUN, (a person shooting a gun), BEAR, (agrowling bear), or KARATE (a ninja getting ready to attack). The rulesare, GUN beats BEAR, BEAR beats KARATE, and KARATE beats GUN. Duelingplayers must make the correct noises and actions or else they lose theDuel. Pick a hand The King will hold an object in one of his/her handsand the person who is challenging must guess the hand in which the Kingis holding the object. If the person's hand selection is right (the Kingis holding the object in the selected hand), they win the duel. If theyare wrong (the King is not holding the object in the selected hand),they lose the duel. Chug off Dueling players must race to finish theircurrent drink. Whoever finishes their drink first wins. Make'em Laugh-First person, (joker) has 10 seconds to make the second person (jokee)laugh. If jokee laughs within 10 seconds, joker wins, otherwise jokeewins.

MINI GAMES are played after one complete unit/round of play (e.g.,everyone has had their turn—rolled once and moved their game piece). AMINI GAME may also be played if a player lands on a space marked MINIGAME. MINI GAMES are discrete short games that are usually easy, but canget progressively harder as the games goes on and more alcohol isconsumed. MINI GAME cards 44 generally designate games to be played byall players in accordance with the instructions on the card. These caninclude classic drinking games or new games defined on the cards.Exemplary text of these cards is listed in Table 3 below: TABLE 3 MINIGAME Cards Exemplary Card Exemplary Meaning Drawing Game: Just for fun:The KING chooses something to be drawn/sketched. The two people drawingmust each select one person to guess what is being drawn. Players usetheir non-favored hand to draw. For example, a right-handed person woulduse his left hand and vice-versa. Losers pull a number of sips to drinkfrom the PLAYING CARDS. Killer Wink: Each player is dealt one card. Anace must be in the game. Whoever gets the ace becomes the killer. Tokill someone a player must secretly wink at them. Once killed they mustturn their card face up and whoever is killed last loses. If you thinkyou see someone winking, you can accuse them, if you are wrong you lose,if you are right you win. Losers finish their drink. Chug off!!!: Thefirst person to finish their drink and put their empty glass down wins.The chug off does not necessarily have to be performed with a newdrink - a player may use their current drinks, regardless of how much iscurrently in their glass at the time of the chug off. Waterfall: KINGstarts - the waterfall moves to the right. Everyone starts drinking atthe same time. You cannot stop unless the person preceding you stops.The KING has to stop first. Rhyme: The KING starts; he says one word andeveryone must go along rhyming with it. If a word is repeated, thatperson loses. If they are stumped they lose. Roll two dice to determinehow much to drink. Heads: KING starts. All players start drinking theirdrinks. The KING flips a coin and passes it on. The third head allowseveryone to stop drinking. Once someone flips a head, they alone canstop drinking. I never . . .: Just for fun: Each person says somethingthey have never done. Whoever has done that thing mentioned; you drinkfive sips. Whoever drinks for the most “I never . . .” becomes KING.Categories: The KING chooses a category. Mess up and pull a number todrink. Play untill there is a winner. E.g. boy names with “A”. 1^(st)Player: Aaron 2^(nd) Player: Anton 3^(rd) Player: Anthony 4^(th) Player:ummmm - they lose Paper Race: Blow pieces of paper across the finishline. The winner becomes the KING and pulls a card from the PLAYINGCARDS for everyone else to drink that amount. Drink while you think: Thegame is naming famous people. The KING starts by naming a famous person.The next person must then name another famous person, with the letterused in the former person's last name. E.g. “Brian Lara, so the nextperson must begin with their famous person with an “L” (Leslie Nielson).While you think, you must drink; if your drink finishes you must answerimmediately. Losers may optionally be required to take three sips. Holdyour breath: Everyone hold his or her breath. The first person to inhalea second breath loses. Exhalations are allowed. The person who holds hisor her breath the longest becomes KING. Make you laugh: The loser ofhold your breath has to make the winner (whoever holds their breath thelongest) laugh in ten seconds. If the winner laughs he drinks his wholedrink. If the winner doesn't laugh, the loser drinks his whole drink.Make you laugh may also be used a DUEL. Alphabet Game: The KING startson “A”. E.g. He says “A” is for arson. The next person says, “A” is forarson, “B” is for bottom. The next person says, “A” is for arson, “B” isfor bottom, “C” is for cathedral. Whoever messes up is out. Losers pulla card to drink. Rule: The word must have more than one syllable. BlackJack: Players cannot look at their bottom, (face down), cards. Playersdrink the amounts their respective card totals are away form 21 exceptfor the person with the total closest to 21 without going over. Forexample, a non-winning person with a total of 14 has to take 7 drinks,and a non- winning person with a total of 22 has to take 1 drink, eventhough 14 would beat 22 in a black jack hand. Bizz-Buzz: KING starts atone, the next person says two, and so on. Replace five, multiples offive, or any number with five in it with “bizz”. Replace seven,multiples of seven, or any number with a seven in it with “buzz”. E.g.1, 2, 3, 4, bizz, 6, buzz, 8, etc. Each person who loses pulls a card todrink. Play until there is a winner (becomes KING). This Mini Game maybe started over after each mistake made, and whoever messes up may beout of the game. Boy, girl, animal, The KING picks a letter. Playersmust place, thing: write out a boy's name, a girl's name, an animal, aplace, and a thing that begin with that letter. Once someone is finishedthey count to ten and then everyone must stop writing. Ten points for anoriginal answer, five points for a shared answer. Winner rolls one diefor losers to drink. Eat it all: Put five crackers in your mouth. Thefirst person to finish them all wins and becomes the KING. The lastperson to finish eating them loses. Loser doesn't get to drink. 3 Man:The KING starts. Do not pass the dice if you role doubles, seven, nine,eleven, or a three, Roll two dice and depending on the number actaccordingly. Total of seven: Player to the right of the chosen persondrinks. Total of eleven: Player to the left of the chosen person drinks.Total of nine: Community drink. Any three or sum of three: three mandrinks. Doubles: Give them away to people to drink. (e.g., if you roletwo 4′s, then give out eight sips to one or more people.) Four, five,six, eight, ten: pass turn. Two and One: if a two and a one is rolled,adding up to three, the roller becomes the 3 man, and anytime a threeappeasrs on either dice, regardless of the total dice number, three mandrinks. Acting game: Just for fun: The KING chooses something to beacted out. The two people acting must select one person to be on theirteam. This game may be played for becoming KING, so that the teambecomes the KINGS until they are dethroned by someone who guesses whatthey are acting out. Song conversation: This is where you have a wholeconversation only naming titles of songs. Make two teams. E.g. Team “A”:“I'm leaving on a jet plane”. Team “B”: “I'm living on a prayer”. Team“A”: “Do you know the way to San Jose”. Word Snake: KING starts. He saysone letter. The object is to spell out a word. The next person says anyletter. Whoever finishes the word drinks the amount of letters in theword and is out. If you challenge someone's letter and they have a wordthey were thinking of, then you drink five. If they were wrong, theydrink five. Sentence game: KING starts. Each person says three words tomake a sentence until someone makes a mistake. If you mess up, you areout. Start over until there is a winner. Loses pull a number card todrink.

Generally, the MINI GAMES have the following MINI GAME rules:

(1) Whoever wins the MINI GAME becomes KING.

(2) When someone makes a mistake, they are out of the MINI GAME and,unless otherwise indicated on the MINI GAME card, they must role the die(or dice) and drink sips in the amount shown on one die as their penaltyor draw a card from the PLAYING CARDS and drink the number of sipsindicated thereon. The MINI GAME continues without that person untilthere is a winner.

(3) No other game RULES are enforced during the MINI GAME. (e.g., If anexisting RULE for the board game prohibits players from saying the word“you” during the game, players are allowed to say the word “you” duringthe MINI GAME).

PLAYING CARDS 46 generally refer to a standard randomized shuffled deckof fifty-two playing cards (such as the Anglo-American playing cards inuse today). The deck generally includes thirteen ranks of each of thefour English suits, spades, hearts, diamonds, and clubs. Each suitincludes from highest order to lowest, an ace, depicting a single symbolof its suit; a king, queen, and jack, each depicted with a symbol of itssuit; and ranks two through ten, with each card depicting that manysymbols of its suit. Two (sometimes one or four) Jokers are included incommercial decks and may be removed from play if they are not to be usedduring a particular instance. In and aspect of the game, an ace may beused to represent a value of 14. Rather than the Anglo-American playingcards, a different set of “number” cards may be used in accordance withthe unique aspects of the invention.

The various intervening spaces 24 will now be described with referenceto Table 4. TABLE 4 Board Spaces Exemplary Marking on Space ExemplaryMeaning GIVE If you land here, draw a PLAYING CARD and give out thatmany sips. (It can be to one person or more than one) COMMUNITY Ifsomeone lands here, everyone on the board takes one sip of their drink.(Also called social, and people should just make a toast and say cheers)RULE If you land here, make a RULE that people must follow or else bepenalized. (A typical penalty would be to take one sip every time theydon't follow the rule) TAKE If you land here, draw a PLAYING CARD anddrink the amount of sips shown on the card. LUCK If you land here, drawa LUCK card and follow the instructions thereon. These can be good orbad. TRUTH If you land here, you get to ask any or everyone on the boarda question that they must answer truthfully. (THE PERSON ASKING DOES NOTHAVE TO ANSWER) BET You can bet another player on the board anythingthat you choose. (Example- “I bet you one drink that I will be ahead ofyou at the end of the game.”) WATERFALL Game where everyone begins todrink their drinks at the same time. The first person eligible to stopdrinking is the person who landed on this spot, and then the personwhose turn it is after them is eligible to stop, and so forth. E.g. (Astarts, B can not stop until A stops, C can not stop until B stops, Dcan not stop until C stops, etc.) IF YOU SMOKE Take six sips if yousmoke cigarettes. CIGARETTES TAKE 6 FINISH YOUR DRINK If you land hereyou must finish the drink you have, regardless of how much it has in it.BE SILENT FOR ONE The person who lands on this spot must ROUND remaincompletely silent (no laughing) until it is there turn to roll again(person may talk during the mini game). FINISH YOUR DRINK IN If you landhere, you can go across the LESS THAN 7 SECONDS bridge to the spot SAFE,if you finish what you have in your drink in less than 7 seconds. MINIGAME If someone lands on this spot, a MINI GAME must be played. Thiswill give people a chance to dethrone the king. DUEL CHALLENGE(Optional) This spot allows you to challenge someone ahead of you on theboard, and in defeating them, you switch spots with them. DARE If youland here, you get to dare someone to do something. If they choose notto, you give them a drinking consequence. (Example- As a consequencethey must drink 5) AA This stand for alcoholics anonymous, and in thisdrinking game means miss a turn. If you land on this spot, you go to AAin the middle of the board and miss a turn. However you can still begiven drinks. SAFE If you land here you do not have to do anything. CHUGCHALLENGE (Optional) If you land on this spot, you can challenge someoneahead of you on the board that you will finish your drink before theyfinish theirs. If you succeed, you take their spot and they go to thespot you were just on. A new drink is not necessary for this ChugChallenge. If a player has a very small amount in their drink, then theyare lucky. A person losing the Chug Challenge may not be required to dowhat is on the spot they are required to go to as a result of the ChugChallenge. SPIN TIME If you land here, you must drink for ten seconds,then spin 360 degrees ten times, taking a sip after each revolution.(Spin, sip, spin sip, spin, sip, 10 times) SIP ALL DRINKS If you landhere you must take one sip from BEHIND YOU everyone's drink that isbehind you on the board. JONO and BEAN These two spots can be bought for10 sips each. If you land on this spot and someone already owns it, theycan charge you rent. If no one owns the spots, you can buy them for 10sips. (Rent, of course, being sips of their drinks). (Jono and Bean arethe creators of the game).

Game Set-Up

To set up the game, the game board 20 is laid flat on a playing surface.The stacks of cards 40, 42, 44, and 46, are shuffled and placed facedown on the respective areas designated on the game board 20. Aplurality of game pieces and least one die is provided. Players areassigned or choose their game pieces. A plurality of drinking containers(glasses, mugs, cups, bottles, or the like) are provided or brought tothe game by the players. Contents for the drinking containers, generallyalcoholic (but may be non-alcoholic) are made available during thecourse of the game.

Starting the Game

A number of choices may be exercised to start the game and determineorder of play, as known in the art (e.g., youngest goes first and playpasses to the left—clockwise). In an embodiment, as this is primarily adrinking game, the order of the game is determined as follows: Allplayers start with full drinks. All players drink their drink as fast asthey can and put down the empty container when finished. Whoeverfinishes their drink first goes first; whoever finishes second goessecond, and so on. The players will thereafter preferably arrangethemselves so that play passes to the left—clockwise—in the orderdetermined by the above drinking match. The player who starts the gamealso becomes the KING until he or she is dethroned. The playerdesignated as KING can just be remembered by the other players or can beindicated by providing the player who is KING with a special marker,such as a crown, ring, specially marked card/chip, or the like. The KINGmay order players to take a certain number of sips of their drinks, butmay be required to drink half the amount of sips ordered to ensure thatthe KING doesn't order someone to take an amount of sips that the KINGis unwilling or unable to drink at least half the ordered amount. Forexample, if the KING orders a player to take 6 sips, the KING must take3 sips. Accordingly, a KING may be hesitant to order someone to take alarge amount of sips, such as 100 sips, knowing the KING will have totake 50.

The KING goes first followed by each player in turn. One round of play(unit of play) is when each player has had one turn to roll the die andmove his or her game piece. After each round of play, a MINI GAME isplayed. Then another round of play begins, followed by another MINIGAME. This continues until a player wins the game by reaching the ENDspace first.

On Your Turn

Step 1. Roll the die and move your game piece forward along the path ofthe game board the number of spaces indicated by the die. You can passor land on spaces with other game pieces.

Step 2. Follow the instructions on the space where your game piecelanded (See Table 4. Board Spaces).

After One Complete Round of Play

Step 1. Select a MINI GAME card from the MINI GAME card deck.

Step 2. Follow the instructions on the selected MINI GAME card (SeeTable 3. MINI GAME cards).

It will be appreciated that different elements of the game come intoplay during the course of the game, namely positioning of game pieces,following instructions on board spaces (and following instructions oncards when instructed to draw a card), and participating in MINI GAMES.Also, during play new RULES are proclaimed by KINGS, making each gameevolve into a unique experience.

It will become apparent to those skilled in the art that many changes,modifications, variations, and other uses and application of the subjectgame and method are possible and contemplated. It should be understoodthat the invention has application far beyond the exemplary embodimentspresented and described herein, and as such is not to be limited tothose embodiments. For example, while described in terms of a socialdrinking game, the invention has equal applicability for both alcoholicand non-alcoholic drinking. In addition, the invention is not limited tothe particular physical configuration of game board, game pieces, andcards, but instead is adaptable to any game board, game piece, and cardconfiguration that embody the scope of the invention claimed, includingan electronic board game or online version. All changes, modifications,variations, and other uses and applications which do not depart from thespirit and scope of the invention are deemed to be covered by theinvention, which is limited only by the claims.

1. A board game to be played by a plurality of players, comprising: aplaying surface having a playing path thereon, said playing path havinga beginning space and an end space and further divided into a pluralityof intervening spaces, wherein each intervening space includes one of aplurality of instructions thereon; a game piece for each player formoving along said playing path during play; a numerical chance devicefor generating random numbers to indicate the number of spaces a playermoves the game piece along said playing path during the player's turn,wherein the player follows the instruction on the space landed on by thegame piece unless the game piece lands on the end space, thereby endingthe game; and a first plurality of game cards, each of the plurality ofgame cards indicating a distinct mini-game to be played by all playersafter each unit of play that allows each player a turn, wherein awinning player of the distinct mini-game receives a special designationallowing the winning player to promulgate a new rule for the board game.2. The board game of claim 1 further comprising a second plurality ofgame cards, each of the plurality of second game cards indicating aninstruction to be followed by the player drawing the card in response tolanding on a space directing the player to draw one of the plurality ofsecond game cards, wherein the instruction further includes aconsequence when the player fails to follow the instruction.
 3. Theboard game of claim 1 further comprising a third plurality of gamecards, each of the plurality of third game cards indicating aninstruction to be followed by two players in the form of a two playerchallenge, the first player being the player drawing the card inresponse to landing on a space directing the player to draw one of theplurality of third game cards and the second player being one chosen bythe first player, wherein the instruction further provides for the firstplayer to change game piece locations on the playing path with thesecond player in the event the first player wins the challenge.
 4. Theboard game of claim 1 further comprising a fourth plurality of gamecards in the form of a playing cards for generating random number valuesbased on the value of a particular playing card.
 5. The board game ofclaim 1 further comprising a second path linking a first linked space toa second linked space on the playing path, the second path allowing aplayer to deviate from the playing path and go directly from the firstlinked space to the second linked space dependent on completion of theinstruction on the first linked space.
 6. The board game of claim 1wherein at least one of the plurality of instructions includes aninstruction to draw one of a plurality of game cards from one of aplurality of decks of game cards.
 7. The board game of claim 1 whereinat least one of the plurality of instructions includes a consequencewhen the player fails to follow the instruction, the consequence in theform of consumption of all or part of a beverage.
 8. The board game ofclaim 1 wherein the special designation received by the winning playeris given to another player when another player wins a distinctmini-game.
 9. The board game of claim 1 wherein the new rule promulgatedby the winning player of the distinct mini-game for the board game issuspended during play of the distinct mini-game.
 10. The board game ofclaim 1 wherein the new rule promulgated by the winning player of thedistinct mini-game for the board game includes a rule imposing aphysical limitation on all of the players.
 11. A method of playing aboard game, comprising: a) providing a playing surface having a playingpath thereon, said playing path having a beginning space and an endspace and further divided into a plurality of intervening spaces,wherein each intervening space includes one of a plurality ofinstructions thereon; b) selecting a game piece for each of a pluralityof players for moving along said playing path during each player's turn;c) for each of the plurality of players during each player's turn,moving the game piece along the playing path in accordance with anumerical chance device that generates random numbers to indicate thenumber of spaces each player moves the game piece; d) for each of theplurality of players during each player's turn, following theinstruction on the space landed on by the game piece unless the gamepiece lands on the end space, thereby ending the game; and e) after eachunit of play that allows each player a turn, selecting one of a firstplurality of game cards and participating with all players in a distinctmini-game indicated on said one of a first plurality of game cards,wherein a winning player of the distinct mini-game receives a specialdesignation allowing the winning player to promulgate a new rule for theboard game.
 12. The method of playing a board game of claim 11 furthercomprising selecting one of a second plurality of game cards, each ofthe plurality of second game cards indicating an instruction to befollowed by the player drawing the card in response to landing on aspace directing the player to draw one of the plurality of second gamecards, wherein the instruction further includes a consequence when theplayer fails to follow the instruction.
 13. The board game of claim 11further comprising selecting one of a third plurality of game cards,each of the plurality of third game cards indicating an instruction tobe followed by two players in the form of a two player challenge, thefirst player being the player drawing the card in response to landing ona space directing the player to draw one of the plurality of third gamecards and the second player being one chosen by the first player,wherein the instruction further provides for the first player to changegame piece locations on the playing path with the second player in theevent the first player wins the challenge.
 14. The method of playing aboard game of claim 11 further comprising selecting one of a fourthplurality of game cards in the form of a playing cards for generatingrandom number values based on the value of a particular playing card.15. The method of playing a board game of claim 11 further comprisingafter landing on a first linked space, following a second path linkingthe first linked space to a second linked space on the playing path, thesecond path allowing a player to deviate from the playing path and godirectly from the first linked space to the second linked spacedependent on completion of the instruction on the first linked space.16. The method of playing a board game of claim 11 further comprising:drawing one of a plurality of game cards from one of a plurality ofdecks of game cards in response to one of the plurality of instructions.17. The method of playing a board game of claim 11 further comprising:consuming of all or part of a beverage as a consequence when the playerfails to follow the instruction on at least one of the plurality ofinstructions.
 18. The method of playing a board game of claim 11 furthercomprising giving the special designation received by the winning playerto another player when another player wins the distinct mini-game. 19.The method of playing a board game of claim 1 1 further comprising:suspending the new rule promulgated by the winning player of thedistinct mini-game for the board game during play of the distinctmini-game.
 20. The method of playing a board game of claim 11 whereinthe new rule promulgated by the winning player of the distinct mini-gamefor the board game includes a rule imposing a physical limitation on allof the players.